Super Mario 64 looks glorious with full ray tracing
What you need to know
- A modder added ray tracing to Super Mario 64.
- The mod is a fork of the open-source n64decomp/sm64 project.
- Previous attempts to add together ray tracing to the game were but in the form of textures.
What's the first game that y'all would want to play with the NVIDIA GeForce RTX 3090? Microsoft Flight Simulator? Apex Legends? The Witcher 3? Those are some of the best PC games right now, just the obvious reply is, of grade, Super Mario 64 with ray tracing. A modder past the name of Darío managed to go ray tracing on the iconic game (via Tom's Hardware).
Darío is an experienced modder and has several videos showing off Sonic the Hedgehog mods. At present, the modder is enjoying Nintendo's mascot on a customs-made Super Mario 64 PC port.
It'southward surreal seeing Super Mario 64 with ray tracing. The video shows off Wet-Dry World, which has enough of water, burn, and lightning to reflect and create shadows. Watching Darío explore the level, you lot can see how much of a divergence ray tracing makes.
The most obvious difference is that the water is clear and reflective rather than blue. You also see shadows and flickering lights created by several aspects of the stage.
The textures of the game are dated, but it feels much more immersive with ray tracing. The mod appears to run smoothly. That may not seem surprising since Darío is running an NVIDIA GeForce RTX 3090, but even with a lot of power, some mods aren't smooth.
This isn't the commencement time we've seen ray tracing in Super Mario 64, but previous attempts were in the grade of textures.
The ray tracing mod for Super Mario 64 isn't public withal. If annihilation regarding the modernistic is shared, it won't include any copyrighted assets.
Source: https://www.windowscentral.com/super-mario-64-looks-glorious-full-ray-tracing
Posted by: sumrallcalim1942.blogspot.com
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