Here are The Division 2 open beta's complete patch notes
1 of Ubisoft'due south most-predictable new titles is The Division 2, the sequel to the popular first game that launched back in 2022. The Division 2 is a third-person military machine shooter which tasks you with stopping malicious forces from seizing command of the government in the District of Columbia. It's unclear how the rest of the country is affected.
At that place's an open beta taking identify from March i to 4, and information technology has been profoundly improved since the closed beta which took place a few weeks ago. You can read about all the changes below from Ubisoft.
Overall
- We have worked hard on the technical side of the game and further improved server and client stability and operation. Nosotros have also made further optimizations to make the game run smoother.
- Our game design team has worked hard on the balance of the game as well.
Additions
- Opened Viewpoint Museum mission.
- Capital Ruins at present available in Skirmish.
- Chem Launcher skill now available.
- Raised the Level Cap from 7 to 8.
- Character progression in the Private Beta is not carried over to the Open Beta.
Balance
- The drop rate of signature weapon ammo have been increased.
- Adjusted weapon mods to brand sure drawbacks are generally lower than the positive bonuses.
- Recoil and accuracy statistics tweaked on several weapons.
- The RPM of semi-automated weapons take been reduced overall.
- Fixed Lucky shot talent to make sure it doesn't proc on every pellet of a shotgun.
- Stock-still Actress talent to requite percentage based ammo increment instead of a stock-still number.
- Made several adjustments to the power level and handling of Specialization weapons.
Enemy health
- Decreased Jefferson Trade Center dominate' armor and damage.
- Decreased enemy health/armor in co-op while also slightly increasing enemy lethality.
- Decreased Veteran and Elite Rushers' Armor by half.
- Decreased armor plating "health" of the Grand Washington Hotel boss on Story mode only.
- Decreased health of early on game Hyena NPCs.
- Decreased armor plating "health" for the Underground Tank.
- Decreased the lethality and health/armor of enemy NPCs in the world tiers.
Enemy attacks
- Removed the Bleed status upshot from RPG explosions.
- Decreased damage of the Blackness Tusk Rusher'southward weapon.
- Enemy NPCs volition now hit the player slightly more frequently when the player uses Cover-to-Cover.
- Decreased accurateness of early game Hyena NPCs.
- Decreased accuracy and elapsing of early game Hyenas Thrower's tear gas grenades.
- Increased visibility and fuse of tear gas grenades.
- Improved accurateness of the Outcast Tank's melee attack so that hit a backpedaling target is easier.
- Increased the team-wide cooldown for enemy NPC grenades, RC Cars, and Suicide Drones.
- Slightly decreased accuracy of the Hyenas Thrower'due south grenade launcher.
- Decreased speed of enemy NPC Airburst grenades slightly.
- Increased wind-up fourth dimension for enemy NPC grenade launchers.
- Greatly decreased the Aristocracy version of the Hyenas Rusher's stun baton Shock status effect and added a cooldown on when it could be applied again.
Enemy behavior
- Despite the meme potential, Rushers practice not expletive as much while rushing the player anymore.
- NPCs will now stop reacting to a Seeker Mine if it is retargeted.
- Decreased the maximum altitude enemy NPC Medics volition travel to revive their allies.
- Removed erroneous light flare from the True Sons' Turret.
- Enemy NPC flight drones will now explode mid-air when their owner dies.
- Black Tusk Mini Tanks will no longer erroneously climb ladders, use drop-downs, do bound overs, and other types of special navigation.
- Veteran, Aristocracy, and Named NPCs are at present easier to stagger.
- Increased the mobility of the Big Domestic dog during combat slightly. Good dog.
- Enemy NPCs interacting with an object volition now be easier to interrupt.
- Decreased movement speed of the Elite version of the Hyenas' RC Machine.
- NPCs will now switch targets a scrap more oft and naturally during combat in co-op situations.
- Elite NPCs will no longer stagger when afflicted with the Disrupt condition effect.
- Increased size of Blackness Tusk Suicide Drone hitbox.
- Decreased speed of Elite Suicide Drone.
- Increased wind-up fourth dimension for NPCs using a Mounted Weapon and added more signaling to their utilize.
- Decreased likelihood of early game Hyena NPCs from flanking the player.
- Decreased the Black Tusk War Hound's self-destruct wind-up time slightly.
- Enemy NPCs are now able to hear nearby bullet impacts.
- Decreased the range at which enemy NPCs hear player gunfire.
- Enemy NPC Throwers and Controllers now attempt to avoid targeting the same player in co-op situations.
- Improved appearance of NPCs using LMGs if they briefly lose line of sight to the player.
- NPCs reaction radiuses now correctly match those of grenades thrown by player.
- Stock-still some inconsistences with NPCs reacting to actor grenades and skills.
- Black Tusk Revive Drones now correctly shock those around them when their weak point is destroyed.
Combat
- Decreased time required to automatically "mark" a target.
- Decreased time required to transition out of the combat state for the player.
- Reduced cooldown on combat roll to 0.v seconds.
Skills
- Decreased Airburst Grenade and Incendiary Airburst Grenade damage.
- Improved player skill drones' follow behavior when player is vertically navigating.
- Sniper Turret at present does actress damage with headshots.
- Sniper Turret aim improvements to more closely match input.
- Assault Turret aiming improvements to be more snappy and accurate.
- Improved path finding of Seeker Mines and then they adopt a more straight path to their target if available.
- Increased motion speed of Airburst Seeker Mine and also reduced enemy NPC detection of the skill.
Mission
- Greatly reduced difficulty of Grand Washington Hotel mission on replay.
- Improved the gainsay behavior for Agent Kelso.
Crafting
- Adjusted cloth conquering and pattern costs for Crafting.
Technical
- Stock-still an issue where having 5-sync off would cap the framerate to 60.
- Fixed a bug where irresolute display manner from Windowed to Full screen would requite a DELTA-03 mistake message.
- Fixed a bug where the player would get a DELTA mistake message if rapidly navigating through the skill carte du jour at the Quartermaster right later logging in to the Base of Operation or fast traveling at that place.
- Fixed a bug where the game would temporarily freeze earlier disconnecting the thespian with a DELTA error message.
- Fixed a crash that would happen when a bird plays a impairment animation nearly a player.
- Further optimizations to the Living World simulation organisation.
Gameplay
- Stock-still an issue with Airburst Grenades sometimes damaging the player on the server earlier the client grenade reached its destination.
- Stock-still an outcome with Airburst Grenades sometimes damaging the thespian through encompass.
- Supply Drops tin can no longer be looted indefinitely.
- Fixed an issue where On Call status did non persist across sessions.
- Y'all no longer need to tap Examine twice in order to examine loot drops.
- Players will no longer go stuck in Odessa'due south room if they join a session with a player who is watching a cutting scene with Odessa.
- Fixed a problems where the Revive button would reset indefinitely when two players tried to revive someone at the same time.
- Fixed an issue where a histrion reviving a plot-of import NPC would get stuck in the revive blitheness.
- Fixed an issue where a character would shoot with an invisible weapon correct after existence pushed off a mounted weapon.
- Fixed an consequence where sliding downwardly a long ladder could teleport the thespian dorsum to the top.
- Updated Call for Backup notifications to trigger less frequently (no more than than once every xv minutes).
- Added selection to turn off On Call status in settings.
- The animation when turning a mounted weapon has been tuned.
- A cooldown has been added to Aim Assist, preventing snapping on the same target repeatedly within a short time.
Dark Zone
- Fixed a bug where a role player could repeatedly pick upward boodle from the same Dark Zone crate.
- Stock-still an event where a player could hack the same SHD Terminal repeatedly.
- Fixed a issues where the Night Zone intro mission would appear locked if a player who hadn't recruited a certain NPC yet would play with someone who had.
- The Rogue Grouping Sync timer won't instantly go to 100% when exiting a Check Bespeak for the second time.
- Stock-still an issue where the thespian couldn't leave a Rogue party via the "Exit to abolish Rogue status" button.
- Fixed an upshot where the Armor Regeneration countdown would begin the moment a player bankrupt Line of Sight with their attackers.
- Fixed an issue where players couldn't articulate their Manhunt condition if they would increment their Manhunt notoriety separately from the concluding ii Manhunt stations.
- The Weapon Crates have all been turned the right way.
- Dark Zones no longer have placeholder descriptions on the map.
Skills
- Killing wild fauna will no longer trigger skills. You monsters.
- Fixed an issue where the player would hear a gunshot when a skill is thrown from exterior of their view.
- The Chem Launcher no longer displays two cooldowns.
- Skills with a quick deploy feature tin no longer exist deployed while aiming downwardly sights with a weapon.
Crafting
- Fixed an issue where the Crafting Station would return to its initial condition when relogging.
Missions
- Experiencing a crash or disconnect during the showtime fight in the game will no longer lock you out of the Base of Operation.
- Fixed an upshot where the "cheque on the community members" prompt during the MLK Library mission would not appear later killing all the enemies and opening the door. Nosotros love our community and nosotros would never abandon them.
- Fixed an issue in Department of Justice where the player would not exist able to open the garage if enemy NPCs were killed while outside the mission surface area.
- Stock-still an result where Kelso would not enter a certain room and trigger an important voice over.
- Fixed diverse places where the actor could exist stuck, like behind one of the EMP Jammers.
- Fixed certain props in the first story mission that would distort and show artifacts.
- If playing the Invaded mission, there is now a respawn available in case you die outside the actual mission area.
Earth
- Stock-still an issue where a player would spawn outside of the Beta playable expanse if leaving an endgame group outside of the Invaded mission expanse.
- Fixed certain locations where the NPCs would safe ring.
- Stock-still weird doors.
- Stock-still an issue in the Empire Autumn Hotel where the GPS tracker would lead the player the wrong way.
- Fixed an issue where the Demolition Site Control Point would not complete afterwards opening the locked door.
- Stock-still an consequence where some NPCs would vanish temporarily during the "Defend the Control Point" objective at a Control Indicate.
- Stock-still an event where the "Coming up on the Theater" voice over would play repeatedly.
- Fixed an result where the player could get stuck in a wall when climbing downward a corner near Alexander Hamilton PI NW.
- Fixed an effect with some Base of operations of Operations and Settlement staff missing barks and voice overs.
- Fixed several places where props would become in the way of the player, like blocking a door.
- Fixed the texture on several props.
- Fixed an outcome where certain props in the Base of Operations were colliding.
- Resource nodes now show up on the map when you zoom in on it.
NPC
- Fixed an issue where a Rusher NPC would remain stuck in a closet during the "Reach the Roof" objective during the Grand Washington Hotel mission.
- Fixed various issues with enemy NPC flying drones not displaying the correct effects when the Disrupted status effect was active.
- Stock-still an event with Blackness Tusk Revive drones not facing the correct management when moving.
- Fixed an result with enemy NPCs not reacting to a not-agile target damaging them in co-op.
- Fixed a rare issue where NPCs would non target the player correctly in high embrace.
- Fixed issue with the Black Tusk Rusher's targeting laser not appearing at certain distances abroad from the player.
- Fixed an outcome where Named Tank NPCs would sometimes not shoot the player if they were too far abroad.
- Fixed effect where the Blackness Tusk Controller would sometimes face the wrong direction when repairing his Mini Tank.
- Stock-still an issue which was causing the Hyenas Sniper's Light amplification by stimulated emission of radiation Dazzler effects from not being visible to the actor.
- Stock-still an issue where enemy NPC RPGs would deal double damage if directly hitting the player.
- Fixed an issue with the Outcast Flamer'southward weak point not displaying properly subsequently being destroyed.
- Stock-still an issue with enemy NPC Heavy Weapons and Snipers sometimes interrupting gainsay to react to a recently killed ally.
- Fixed an issue with enemy NPC Engineers sometimes not setting upwards their Turrets quickly enough.
- Stock-still an consequence where enemy NPC Throwers would non receive a proper grenade cooldown in certain situations.
- Fixed an outcome that sometimes acquired an interrupted enemy NPC Thrower to drop multiple grenades.
- Fixed consequence with Tanks' Destructible Armor not scaling properly with the number of players in co-op.
- Stock-still various bug where NPCs would go invisible. We found them!
- The player volition no longer become attacked by NPCs spawned from outside the Beta surface area at the start of the Beta.
- A voice over pointing the histrion towards a side mission non bachelor in the Private or Open up Beta have been removed.
- Stock-still an effect where Enemy NPCs would not attack a player continuing adjacent to them, fifty-fifty when their electric current target isn't reachable.
- Stock-still an issue where the Quartermaster in the Base of Operations would mysteriously disappear after the player completed the start story mission.
- Improved several NPC blitheness issues, such every bit legs snapping, offset weapons, sliding across the footing and missing facial animations.
Audio
- Fixed an issue where the player would lose all sound except ambient sounds after having been idle for 5 minutes.
- Fixed an issue where players would lose sound for 10 seconds while in a political party if they switched to their secondary weapon and started to shoot.
- Improved an outcome where the game would lose sound during normal gameplay. The final fix is planned for launch.
- Improved an issue where the guns would no longer make sounds.
Grapheme
- An Agent volition non perform an odd blitheness when interacting with certain crates.
- Other Agents will non bladder around when you enter a Rubber House.
- Fixed certain clipping issues for gear and visible seams and tears in the character models.
Skirmish
- Fixed an issue where several pieces of strange foliage would cause players to walk on top of them instead of passing through them.
- Fixed an upshot in the Stadium map where a player could exist stuck backside a trash pocketbook pile.
- Fixed an issue where a voice over line wouldn't play during the start of a Skirmish match.
- Fixed an upshot where the camera would be placed behind the actor when transitioning from the loading screen to the map select screen.
- Fixed an issue where the "Rogue Agent nearby" line would play during the Map Voting Screen.
- Wildcard enshroud remains locked after an agent disconnects while interacting with information technology.
- Fixed an outcome where a player would get stuck on a white screen indefinitely if they were disconnected from the game while interacting with a Supply Drop.
- Fixed an effect where a player would not be able to interact with a capture point.
Interface
- Enabling and disabling the On Telephone call option with a controller now works properly.
- Stock-still an issue where the map could become corrupted later on switching the map to the options menu and dorsum again.
- Fixed an issue where the "Missing Texture" icon would exist present for certain rewards.
- Fixed an issue where the Specialization pop-upwards has an mistake in the push input text when using a keyboard.
- Sure wording in the settings menus was wrong and has been changed.
- Fixed an issue where the inventory could be tilted and shifted to the left.
- Stock-still an issue where certain button prompts could exist translucent and hardly visible.
- Fixed a typo in the Base of Operations tutorial.
- Tutorials that the player has already seen at the start of the game volition no longer appear the start time they log in with the endgame, level 30 characters.
- Loading screens have been made slightly darker.
Photo Mode
- Fixed an issue were saved images would appear washed out.
Localization
- Stock-still an issue where the phonation overs in the game would be permanently fix to French on Windows 10 if the French regional settings were selected during installation.
- Stock-still an issue in the Japanese localization where the text would announced not centered in the menus.
- When changing subtitles, the line "subtitle line missing" volition no longer appear.
- In the German and Italian versions, three additional zeroes would be added to the Weapon Harm and Gear Armor stats if those stats exceeded thou.
Miscellaneous
- The OSCAR 01 error volition no longer occur if your My Documents binder has been redirected on your computer while playing the game.
- Fixed an issue where a role player could be locked out of the game and become an ECHO-01 error message afterwards having been away from the keyboard for too long.
- Y'all will no longer be sent to a solo session with no notification if you effort to bring together a group with a level 30 graphic symbol while you are level 1-8.
It'southward dandy to see that the open beta volition exist a much more polished experience than the closed beta. Hopefully even more important changes will occur when the game ships in March.
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